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Geospatial

OpenStreetMap

  • Quadtree grid
  • level 18 tiles (100x100m Europe - 150x150 Equator)
  • 64 billion tiles
  • recursive method from highest layer to the lowest
  • data aggregated to level-15 tiles


Global Human Settlement Layer

  • raster-based data
  • raster files were vectorized to be used from others
  • GOB can be better, GHSL overestimates built up area


Microsoft Building Footprints

  • missing data consistently, even in a city there are well covered areas and missing areas
  • todo


Google Open Buildings

  • todo
  • todo